General / 24 February 2020

Been playing around with SpeedTree a lot lately and to test how the trees looked in Unreal Engine, I created a small scene to show off the subsurface scattering and the models itself. I just used the foliage brush to get them to scatter around the landscape and then placed some rocks I used from Quixel and placed around the edges of the water. Now I have to make this scene bigger and tell a narrative with this piece.



Been also playing around with more nodes in UE4 and was able to make a more realistic water effect by adding Refraction and Fresnel. Pretty happy with the result and will show a video soon here you can see white waters as well while its flowing.