Here is a post that was shared by Activision showing the notes that were given to me when working on materials for the Breenbergh Hotel map.
"As a material artist, my mission is to build a texture library that our level artists can weave into the game world, ensuring it's as lifelike as the concept art intended. I have to evaluate each level and create materials that are consistent with each other and that also allow our environment artists to work their magic.
My design process starts with immersing myself into high-quality references and ultimately striking that balance between creativity and realism. Then, I harness the power of Substance Designer and Photoshop to craft textures that pop. Overall, I get to explore incredible places and capture tons of snapshots to replicate textures authentically. At the end of the day, nature remains the ultimate artist." 🎮
"As a material artist, my mission is to build a texture library that our level artists can weave into the game world, ensuring it's as lifelike as the concept art intended. I have to evaluate each level and create materials that are consistent with each other and that also allow our environment artists to work their magic.
My design process starts with immersing myself into high-quality references and ultimately striking that balance between creativity and realism. Then, I harness the power of Substance Designer and Photoshop to craft textures that pop. Overall, I get to explore incredible places and capture tons of snapshots to replicate textures authentically. At the end of the day, nature remains the ultimate artist." 🎮
