Senior Material Artist @ High Moon Studios 🌗 | Call of Duty
Creating materials and models from scans while assisting on photogrammetry shoots to further
improve the pipeline of raw to game ready assets.
Further continue with optimising shaders and authoring PBR corrected textures for other
departments.
Primarily focused on material creation in Substance Designer,
Working with other artists to create a material library while doing R&D on finding a efficient
method to do material calibration in Photoshop and Substance Designer.