Call of Duty: Modern Warfare ll : Breenbergh Hotel

Responsible for wall textures, trim sheets and some modular models.

Responsible for wall textures, trim sheets and some modular models.

Responsible for wall textures and trim sheets.

Responsible for wall textures and trim sheets.

Responsible for wall textures and trim sheets.

Responsible for wall textures and trim sheets.

Responsible for wall textures, decals and trim sheets.

Responsible for wall textures, decals and trim sheets.

Responsible for wall textures, ground textures, decals, trim sheets and material calibration.

Responsible for wall textures, ground textures, decals, trim sheets and material calibration.

Responsible for wall textures, ground textures and material calibration.

Responsible for wall textures, ground textures and material calibration.

Responsible for wall textures, ground textures and material calibration.

Responsible for wall textures, ground textures and material calibration.

Responsible for wall textures, ground textures and material calibration.

Responsible for wall textures, ground textures and material calibration.

Responsible for wall textures, ground textures and material calibration.

Responsible for wall textures, ground textures and material calibration.

I worked on Call of Duty: Modern Warfare ll as a Material Artist and worked on Multiplayer and Single Player levels. One of the levels I contributed to was the Breenbergh Hotel . My main responsibilities were material creation for this level. Here are a couple of renders from the level to highlight the materials I worked on. This was my first Multiplayer map that I worked on and super grateful for the opportunity to work with an amazing team.

Not for download or distribution without prior written approval from Activision.

Special thanks to the team:
Art Director: Ivan Power
Environment Art Director: Ivan Kaplow

Dan Kit
Ret Kritzon
RJ Biglang-awa
Yves Couturier
https://www.artstation.com/akulovdenis