I contributed to Call of Duty: Black Ops 6 as a Senior Material Artist, focusing on the Single Player levels. One of the levels I worked on was "Blood Feud." My primary responsibilities involved creating materials for this level, with most of the assets crafted in Substance Designer, while others were generated using Photogrammetry.
Some of the materials can be seen on my level render post: https://www.artstation.com/artwork/EzNKNN
Art Director: Ivan Power
Environment Art Director: Ivan Kaplow
Lead Environment Artist: Damon Wilson Hart, Dan Kit
Ret Kritzon
RJ Biglang-awa
Yves Couturier
https://www.artstation.com/marq4porsche
https://www.artstation.com/mbaki
Not for download or distribution without prior written approval from Activision.