Call of Duty: Vanguard |Tobruk

Responsible for ground textures, tire tracks and decals. Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for ground textures, tire tracks and decals. Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for ground textures, tire tracks and decals. Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for ground textures, tire tracks and decals. Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for ground textures, tire tracks and material calibration. Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for ground textures, tire tracks and material calibration. Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for ground textures, material calibration and processing some of the photogrammetry assets. Shoutout to Dan Kit as he was the level artist on this.

Responsible for ground textures, material calibration and processing some of the photogrammetry assets. Shoutout to Dan Kit as he was the level artist on this.

Responsible for ground textures, material calibration and processing some of the photogrammetry assets. Shoutout to Dan Kit as he was the level artist on this.

Responsible for ground textures, material calibration and processing some of the photogrammetry assets. Shoutout to Dan Kit as he was the level artist on this.

Responsible for material calibration and processing some of the photogrammetry assets. Shoutout to Dan Kit as he was the level artist on this.

Responsible for material calibration and processing some of the photogrammetry assets. Shoutout to Dan Kit as he was the level artist on this.

Responsible for material calibration and processing some of the photogrammetry assets. Shoutout to Dan Kit as he was the level artist on this.

Responsible for material calibration and processing some of the photogrammetry assets. Shoutout to Dan Kit as he was the level artist on this.

I worked on Call of Duty: Vanguard as a Material Artist and worked on the North Africa levels. One of the levels I contributed to is Tobruk. My main responsibilities were material creation and material calibration.
Not for download or distribution without prior written approval from Activision.
Special thanks to the team:
Art Director: Ivan Power
Environment Art Director: Ivan Kaplow
Lead Environment Artist: Damon Wilson Hart
Dan Kit
Ret Kritzon
RJ Biglang-awa
Yves Couturier
https://www.artstation.com/akulovdenis
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