Call of Duty: Vanguard |Tobruk

Responsible for material support and material calibration.

Responsible for material support and material calibration.

Responsible for ground textures and decals.

Responsible for ground textures and decals.

Responsible for ground textures, decals and processing some of the photogrammetry assets.

Responsible for ground textures, decals and processing some of the photogrammetry assets.

Responsible for ground material and processing photogrammetry assets.

Responsible for ground material and processing photogrammetry assets.

Responsible for ground material.

Responsible for ground material.

Responsible for ground material.

Responsible for ground material.

Responsible for scanning cliffs and material calibration for most of the assets.  Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for scanning cliffs and material calibration for most of the assets. Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for scanning the cliffs and material calibration.  Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for scanning the cliffs and material calibration. Shoutout to RJ Biglang-awa as he was the level artist on this.

I worked on Call of Duty: Vanguard as a Material Artist and worked on the North Africa levels. My main responsibilities were material creation, photogrammetry and material calibration. Not for download or distribution without prior written approval from Activision.
Special thanks to the team:
Art Director: Ivan Power
Environment Art Director: Ivan Kaplow
Lead Environment Artist: Damon Wilson Hart
Dan Kit
Ret Kritzon
RJ Biglang-awa
Yves Couturier
https://www.artstation.com/akulovdenis
https://www.artstation.com/marq4porsche
https://www.artstation.com/mbaki
https://www.artstation.com/rsloan76