I worked on Call of Duty: Vanguard as a Material Artist and worked on the North Africa levels. My main responsibilities were material creation and material calibration. I also was responsible for the tire tracks in the desert levels where I used Substance Designer to create them and use the height map to create a model so it can be used as a splined geo.
Not for download or distribution without prior written approval from Activision.
Special thanks to the team:
Art Director: Ivan Power
Environment Art Director: Ivan Kaplow
Lead Environment Artist: Damon Wilson Hart
Dan Kit
Ret Kritzon
RJ Biglang-awa
Yves Couturier
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