Call of Duty: Vanguard | Tire Tracks

Responsible for ground textures, tire tracks and decals.

Responsible for ground textures, tire tracks and decals.

Responsible for ground textures, tire tracks and processing some of the photogrammetry assets.

Responsible for ground textures, tire tracks and processing some of the photogrammetry assets.

Responsible for ground textures, tire tracks and decals.

Responsible for ground textures, tire tracks and decals.

Responsible for ground textures, tire tracks and processing some of the photogrammetry assets.

Responsible for ground textures, tire tracks and processing some of the photogrammetry assets.

Responsible for ground textures, tire tracks and decals.  Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for ground textures, tire tracks and decals. Shoutout to RJ Biglang-awa as he was the level artist on this.

Responsible for ground textures, tire tracks and decals.

Responsible for ground textures, tire tracks and decals.

I worked on Call of Duty: Vanguard as a Material Artist and worked on the North Africa levels. My main responsibilities were material creation and material calibration. I also was responsible for the tire tracks in the desert levels where I used Substance Designer to create them and use the height map to create a model so it can be used as a splined geo.

Not for download or distribution without prior written approval from Activision.

Special thanks to the team:
Art Director: Ivan Power
Environment Art Director: Ivan Kaplow
Lead Environment Artist: Damon Wilson Hart
Dan Kit
Ret Kritzon
RJ Biglang-awa
Yves Couturier
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