Responsible for material support and material calibration for most of the assets. Shoutout to https://www.artstation.com/akulovdenis as he was the level artist on this.
Responsible for ground textures and decals. Shoutout to https://www.artstation.com/akulovdenis as he was the level artist on this.
Responsible for ground textures, decals and processing some of the photogrammetry assets. Shoutout to https://www.artstation.com/akulovdenis as he was the level artist on this.
Responsible for re-skinning sandbags and ground materials. Shoutout to https://www.artstation.com/akulovdenis as he was the level artist on this.
Responsible for ground metal debris material and color correction of existing assets. Shoutout to https://www.artstation.com/akulovdenis as he was the level artist on this.
Responsible for re-skinning sandbags and ground metal debris material. Shoutout to https://www.artstation.com/akulovdenis as he was the level artist on this.
Responsible for ground metal debris material and processing photogrammetry assets. Shoutout to https://www.artstation.com/akulovdenis as he was the level artist on this.
I worked on Call of Duty: Vanguard as a Material Artist and worked on the North Africa levels. One of the levels I contributed to was El Alamein. My main responsibilities were material creation, photogrammetry and material calibration.
Not for download or distribution without prior written approval from Activision.
Special thanks to the team:
Art Director: Ivan Power
Environment Art Director: Ivan Kaplow
Lead Environment Artist: Damon Wilson Hart
Dan Kit
Ret Kritzon
RJ Biglang-awa
Yves Couturier
https://www.artstation.com/akulovdenis
https://www.artstation.com/marq4porsche
https://www.artstation.com/mbaki
https://www.artstation.com/rsloan76