Bridge: Responsible for signage decals, debris assets and world materials.
Bridge: Responsible for signage decals, debris assets and world materials.
Bridge: Responsible for signage decals.
Parking Lot: Responsible for debris assets and world materials.
Parking Lot: Responsible for debris assets and world materials.
Check In Area: Responsible for wall tiles, signages and props.
Check In Area: Responsible for wall tiles, signages and props.
Check In Area: Responsible for wall tiles, signages and props.
Check In Area: Responsible for wall tiles, signages and props.
Security Area: Responsible for broken glass material that only reveals when player shoots.
Security Area: Responsible for the map sign prop.
Gate Bridge: Responsible for floor tile.
Gate Area: Responsible for processing the suitcase scan.
Gate Area: Responsible for processing the suitcase scan.
Runway: Responsible for Airport wall material including making damage, burnt and dusty variants.
Runway: Responsible for Airport wall material including making damage, burnt and dusty variants.
Here is a collection of screenshots that showcase the work I have done on the Blood Feud level for Black Ops 6.
As a Material Artist, my responsibilities were to support the level artist with creating world materials and trim sheets. I was also responsible with creating signages (with support from the Concept Team) for the level and modeling assets that were needed by the level artists. Cleaning up photogrammetry and assisting in scanning was also done during the production.
Super thanks to High Moon Studios and my amazing team to work on this amazing project.
Special thanks to the team:
Art Director: Ivan Power
Environment Art Director: Ivan Kaplow
Lead Environment Artist: Damon Wilson Hart
Expert Environment Artist: Marquis Houghton
Senior Environment Artist: Ret Kritzon
Not for download or distribution without prior written approval from Activision.